Hitbox visualization of Samus's up smash.
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HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hit 1
0 0 3% 0   0 100 70 5.5 22 9.0 0.0 0.0 0.8x 1.0x 0%               Burn  
1 0 3% 0   0 100 100 5.5 22 9.0 0.0 0.0 0.8x 1.0x 0%               Burn  
2 0 3% 0   0 100 110 4.0 22 -1.0 0.0 0.0 0.8x 1.0x 0%               Burn  
Hit 2
0 0 3% 0   0 100 50 6.0 22 7.3 0.0 0.0 0.8x 1.0x 0%               Burn  
1 0 3% 0   0 100 40 5.5 22 9.0 0.0 0.0 0.8x 1.0x 0%               Burn  
2 0 3% 0   0 100 90 4.0 22 -1.0 0.0 0.0 0.8x 1.0x 0%               Burn  
Hit 3
0 0 3% 0   0 100 50 6.0 22 7.3 0.0 0.0 0.8x 1.0x 0%               Burn  
1 0 3% 0   0 100 40 5.5 22 9.0 0.0 0.0 0.8x 1.0x 0%               Burn  
2 0 3% 0   0 100 90 4.0 22 -1.0 0.0 0.0 0.8x 1.0x 0%               Burn  
Hit 4
0 0 3% 0   0 100 50 6.5 22 7.3 0.0 0.0 0.8x 1.0x 0%               Burn  
1 0 3% 0   0 100 50 6.0 22 9.0 0.0 0.0 0.8x 1.0x 0%               Burn  
2 0 3% 0   0 100 80 4.0 22 -1.0 0.0 0.0 0.8x 1.0x 0%               Burn  
Hit 5
0 0 6% 0   50 150 0 7.2 22 9.0 0.0 0.0 0.8x 1.0x 0%               Burn  
1 0 6% 0   50 150 0 4.0 22 -1.0 0.0 0.0 0.8x 1.0x 0%               Burn  

TimingEdit

Charges between 9-10
Linking hits 11-12, 15-16, 19-20, 23-24
Final hit 27-28
Interruptible 57
Animation length 58
                                                                                                                   
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Interruptible