This article is about the hitbox visualization in Super Smash Bros.. For the move itself, see Screw Attack (move).
Hitbox visualization showing Samus's up special, Screw Attack, when grounded.
Hitbox visualization showing Samus's up special, Screw Attack, when aerial.

OverviewEdit

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HitboxesEdit

GroundedEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Effect G A Sound
Hit 1
0 0 2% 3   120 0 1 100 0 0 -30 140           Kick
1 0 2% 3   120 0 1 100 0 0 -30 -140           Kick
2 0 2% 3   110 0 1 100 0 0 330 140           Kick
3 0 2% 3   110 0 1 100 0 0 330 -140           Kick
Hits 2-4
0 0 1% 3   110 0 1 90 0 0 -80 110           Kick
1 0 1% 3   110 0 1 90 0 0 -80 -110           Kick
2 0 1% 3   70 0 1 90 0 0 310 110           Kick
3 0 1% 3   70 0 1 90 0 0 310 -110           Kick
Hits 5-14
0 0 1% 3   20 0 1 70 0 0 290 100           Kick
1 0 1% 3   20 0 1 70 0 0 290 -100           Kick
2 0 1% 3   50 0 1 70 0 0 10 100           Kick
3 0 1% 3   50 0 1 70 0 0 10 -100           Kick
Hit 15
0 0 1% 3   0 100 80 200 0 0 100 0           Kick

AerialEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Effect G A Sound
Hits 1-13
0 0 1% 3   20 0 1 80 0 0 290 150           Kick
1 0 1% 3   20 0 1 80 0 0 290 -150           Kick
2 0 1% 3   50 0 1 80 0 0 10 150           Kick
3 0 1% 3   50 0 1 80 0 0 10 -150           Kick
Hit 14
0 0 1% 3   0 100 80 200 0 0 100 0           Kick

TimingEdit

GroundedEdit

Invincibility (NTSC-U/PAL) 1-5
Invincibility (NTSC-J) 1-11
Hit 1 4-5
Hits 2-4 6-7, 8-9, 10-11
Hits 5-14 12-13, 14-15, 16-17, 18-19, 20-21, 22-23, 24-25, 26-27, 28-29, 30-31
Hit 15 32-33
Animation length 49
Hitboxes                                                                                                   
Hurtboxes (NTSC-U/PAL)                                                                                                   
Hurtboxes (NTSC-J)                                                                                                   

AerialEdit

Invincibility 1-3
Hits 1-13 4-5, 6-7, 8-9, 10-11, 12-13, 14-15, 16-17, 18-19, 20-21, 22-23, 24-25, 26-27, 28-29,
Hit 14 30-31
Animation length 47
                                                                                             
                                                                                             

Landing lagEdit

Animation length 20
                                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Vulnerable
 
Invincible