Hitbox visualization of Samus's up aerial.

OverviewEdit

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HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Effect G A Sound
Hits 1-5
0 0 2% 0   0 100 30 160 28 -50 45 0           Punch
1 0 2% 0   0 100 30 180 14 100 30 0           Punch
Hit 6*
0 0 4% 0   0 150 0 145 28 -50 45 0           Punch
1 0 4% 0   0 150 0 160 28 60 30 0           Punch

TimingEdit

Initial autocancel 1-5
Hit 1 6-7
Hit 2 9-10
Hit 3 12-13
Hit 4 15-16
Hit 5 18-19
Ending autocancel 20-
Animation length 39
                                                                             
                                                                             

Landing lagEdit

Animation length 15
L-cancelled animation length 4
Normal                               
L-cancelled                               
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel

TriviaEdit

* The move was intended to have a final hitbox with higher knockback but due to a developer oversight, this hitbox does not appear in the regular game. This hitbox is not activated because the game calls for the hitbox to end on the same frame it is supposed to be activated. As a result of this, the final hit is never activated. A similar error can be found with Luigi's dash attack although the error occurs for a different reason and unlike Luigi's dash attack, the final hit for Samus' up aerial was fixed in Melee.