SSB64 Icon.png

Samus (SSB)/Neutral special

This article is about the hitbox visualization in Super Smash Bros.. For the move itself, see Charge Shot.
Hitbox visualization showing Samus's neutral special, Charge Shot, at minimum charge. The projectile lasts much longer than what is shown.
Hitbox visualization showing Samus's neutral special, Charge Shot, at maximum charge. The projectile lasts much longer than what is shown.

OverviewEdit

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HitboxesEdit

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The editor who added this tag elaborates: Hitbox sizes are incomplete.
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ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Effect G A Sound
Level 0
0 0 3% 1   0 100 0 35 0 0 0 0           Shock
Level 1
0 0 6% 1   0 100 0 35 0 0 0 0           Shock
Level 2
0 0 9% 1   0 100 0 35 0 0 0 0           Shock
Level 3
0 0 12% 1   0 100 0 35 0 0 0 0           Shock
Level 4
0 0 15% 1   0 100 0 35 0 0 0 0           Shock
Level 5
0 0 18% 1   0 100 0 35 0 0 0 0           Shock
Level 6
0 0 21% 1   0 100 0 35 0 0 0 0           Shock
Level 7 (Max charge)
0 0 26% 1   0 100 0 35 0 0 0 0           Shock

TimingEdit

Minimum chargeEdit

This data is from charge release. Start up animation is 15 frames, which increases up to 19 frames as the charge level increases. This is then put in front of the shooting animation in the frame strips.

Hitbox 2-
Animation length 30
                                                                                         
                                                                                         

Maximum chargeEdit

This data includes the start up as it is unlikely to release the Charge Shot at maximum charge from the charge animation.

Hitbox 21-
Animation length 49
                                                                                                 
                                                                                                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox