Hitbox visualization showing Samus's down smash.

OverviewEdit

Samus crouches and kicks on both sides of herself while spinning, dealing 16% (14% for the back hit) and weak knockback. If the attack connects, the opponent will be sent upwards at a diagonal angle. The move has a somewhat short duration for a move of this criteria. The front hitbox deals more damage and knockback than the back hit. The move hits quite low, being able to hit characters hanging on the edge. However, the move cannot combo well, has very low knockback (cannot KO reliably until above 150%), and is generally not recommended for most situations.

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Effect G A Sound
Front hit
0 0 16% 0   35 80 0 105 26 -60 0 0           Kick
1 0 16% 0   35 80 0 120 26 220 0 0           Kick
Back hit
0 0 14% 0   35 80 0 105 26 -60 0 0           Kick
1 0 14% 0   35 80 0 120 26 220 0 0           Kick

TimingEdit

Hit 1 8-12
Hit 2 19-22
Animation length 49
                                                                                                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox

Similar movesEdit