Hitbox visualization showing Ryu's up smash.
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OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 17.0% 0   Standard 32 82 0   5.3 top 0.0 9.0 8.5 1.5× 1.0× 0%               Ryu Punch   All All            
Late hit (early)
0 0 0 13.5% 0   Standard 32 86 0   4.3 armr -2.0 to 2.0 0.0 0.0 1.5× 1.0× 0%               Ryu Punch   All All            
Late hit (late)
0 0 0 13.5% 0   Standard 32 86 0   4.8 top 0.0 21.5 to 17.0 5.0 to 6.0 1.5× 1.0× 0%               Ryu Punch   All All            

TimingEdit

Canceling into a Final Smash is only possible upon hitting an opponent. Unlike with Ryu's other attacks, this can be done even while in hitlag, canceling it in the process.

Charges between 6-7
Arm intangible 9-12
Clean hit 9
Late hit 10, 11-12
Final Smash cancel window 9-12
Interruptible 45
Animation length 53
Hitbox                                                                                                           
Arm                                                                                                           
FS cancel                                                                                                           
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
  
Hitbox change
 
Vulnerable
 
Intangible
 
Continuable
 
Interruptible