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Ryu (SSBU)/Neutral aerial

Hitbox visualization showing Ryu's neutral aerial.
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OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 8.0% 0   Standard 20 100 0   4.3 top 0.0 4.2 4.0 1.5× 1.0× 0%               Ryu Kick   All All            
1 0 0 8.0% 0   Standard 20 100 0   4.3 top 0.0 8.7 -1.6 1.5× 1.0× 0%               Ryu Kick   All All            
Late hit
0 0 0 4.5% 0   Standard 13 90 0   3.0 top 0.0 4.2 4.0 1.5× 1.0× 0%               Ryu Kick   All All            
1 0 0 4.5% 0   Standard 13 90 0   3.0 top 0.0 8.7 -1.6 1.5× 1.0× 0%               Ryu Kick   All All            

TimingEdit

AttackEdit

Canceling into a special move or Final Smash is only possible upon hitting an opponent and after hitlag is over.

Initial autocancel 1
Clean hit 4-6
Late hit 7-31
Special and Final Smash cancel window 4-13
Ending autocancel 34-
Interruptible 36
Animation length 44
Hitboxes                                                                                         
Autocancel                                                                                         
Special/FS cancel                                                                                         

Landing lagEdit

Interruptible 6
Animation length 8
               
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible

TriviaEdit

  • Along with Ken's neutral aerial, this move has the shortest landing animation of any aerial attack in Ultimate, with only 8 frames.