OverviewEdit
Update HistoryEdit
- Down tilt (light) deals more hitstun.
- Down tilt (heavy) deals less knockback (70 base/23 scaling → 73/16), allowing it to combo at a wider percent range.
- Held down tilt launches at a lower angle (64° → 55°) and has less base knockback (73 → 66). This makes it easier to combo into Tatsumaki Senpukyaku, but harder to combo into Shoryuken.
HitboxesEdit
TappedEdit
HeldEdit
TimingEdit
Canceling into a special move or Final Smash is only possible upon hitting an opponent and after hitlag is over.
TappedEdit
The move can either loop into itself by pressing the attack button repeatedly, or be canceled earlier into a held down tilt, with both using the same window.
Hitboxes | 2-3 |
---|---|
Special cancel window | 2-9 |
Final Smash cancel window | 2-3 |
Down tilt window | 8-14 |
Interruptible | 15 |
Animation length | 14 |
Hitboxes | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Down tilt | ||||||||||||||
Special cancel | ||||||||||||||
FS cancel |
HeldEdit
Hitboxes | 6-7 |
---|---|
Special cancel window | 6-19 |
Final Smash cancel window | 6-7 |
Interruptible | 28 |
Animation length | 30 |
Hitboxes | ||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Special cancel | ||||||||||||||||||||||||||||||
FS cancel |
Lag time |
Hitbox |
Loop point |
Continuable |
Interruptible |
TriviaEdit
- Held down tilt has a 30% trip chance, but due to its launch angle, it can only happen on steep slopes, such as the ones in Hanenbow.
|