Hitbox visualization showing Ryu's down smash.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

OverviewEdit

Update HistoryEdit

  7.0.0

  •   Down smash can be canceled into special moves.
    •   Kara Cancelling works even after charging down smash.
  •   Down smash has received negative shield damage (0 → -8/-6), preventing Ryu from easily breaking shields by chaining it into special moves.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 16.0% -8.0   Forward 50 47 0   3.6 top 0.0 2.5 to 3.0 12.0 to 8.0 1.5× 1.0× 0%               Ryu Kick   All All            
1 0 0 12.0% -6.0   Forward 50 50 0   2.5 top 0.0 3.0 2.5 1.5× 1.0× 0%               Ryu Kick   All All            
2 0 0 12.0% -6.0   Forward 50 50 0   2.5 top 0.0 3.0 2.5 to 0.0 1.5× 1.0× 0%               Ryu Kick   All All            

TimingEdit

Canceling into a special move or Final Smash is only possible upon hitting an opponent. While a special move cancel takes place after hitlag is over, a Final Smash cancel can be done even during it, canceling it in the process.

Charges between 2-3
Hitboxes 5-6
Special and Final Smash cancel window 5-13
Interruptible 42
Animation length 45
Hitboxes                                                                                           
Special/FS cancel                                                                                           
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Continuable
 
Interruptible