Hitbox visualization showing Ryu's back aerial.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 16.0% 0   Backward 21 90 0   5.6 top 0.0 11.0 -13.0 to -7.5 1.5× 1.0× 0%               Ryu Kick   All All            
1 0 0 13.0% 0   Backward 21 90 0   4.6 top 0.0 11.0 -15.0 to -7.5 1.5× 1.0× 0%               Ryu Kick   All All            

TimingEdit

AttackEdit

Canceling into a special move or Final Smash is only possible upon hitting an opponent and after hitlag is over.

Initial autocancel 1
Hitboxes 8-9
Special and Final Smash cancel window 8-17
Ending autocancel 25-
Interruptible 42
Animation length 51
Hitboxes                                                                                                       
Autocancel                                                                                                       
Special/FS cancel                                                                                                       

Landing lagEdit

Interruptible 11
Animation length 26
                                                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Continuable
 
Interruptible