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Ryu (SSB4)/Forward tilt

Hitbox visualization showing Ryu's tapped forward tilt.
Hitbox visualization showing Ryu's held forward tilt.

OverviewEdit

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TappedEdit

If the attack button is pressed only lightly, Ryu will perform a weak round kick ahead. While it is a valid out-of-shield option, Ryu's wide variety of other options make his tapped forward tilt see less usage in this capacity.

HeldEdit

Holding the attack button instead of tapping unleashes his Collarbone Breaker, a two-hit overhand punch originating in Super Street Fighter II Turbo. Although it comes out a bit slower than its tapped companion, it offers one quality that no other forward tilt in the game can, namely, impressive shield damage. Collarbone Breaker can shatter an opponent's shield at around 75% strength, establishing it as an important tool against a combatant unafraid to use their shield in excess.

HitboxesEdit

TappedEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 6.8% 0   66 46 0 3.8 0 0.0 11.0 9.0 to 5.0 1.0x 1.8x 0.5%               Ryu Kick  
1 0 6.8% 0   66 46 0 3.8 0 0.0 11.0 14.0 to 5.0 1.0x 1.8x 0.5%               Ryu Kick  

HeldEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hit 1
0 0 3% 8   0 100 15 3.0 21 1.2 0.0 0.0 1.0x 1.8x 0%               Ryu Punch  
1 0 3% 8   0 100 15 2.0 13 0.0 0.0 0.0 1.0x 1.8x 0%               Ryu Punch  
2 0 3% 8   0 100 15 4.2 0 0.0 11.0 10.8 1.0x 1.8x 0%               Ryu Punch  
Hit 2
0 0 6% 20   60 90 0 3.0 15 1.2 0.0 0.0 1.0x 1.8x 0%               Ryu Punch  
1 0 6% 20   60 90 0 2.0 13 0.0 0.0 0.0 1.0x 1.8x 0%               Ryu Punch  
2 0 6% 20   60 90 0 4.2 0 0.0 7.0 8.0 1.0x 1.8x 0%               Ryu Punch  

TimingEdit

TappedEdit

Leg intangible 6-11
Hitboxes 8-11
Interruptible 28
Animation length 41
                                                                                 
                                                                                 

HeldEdit

Hit 1 16
Hit 2 18-19
Interruptible 35
Animation length 59
                                                                                                                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Intangible
 
Interruptible