Hitbox visualization showing Roy's up aerial.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 9.0% 0   Standard 40 105 0   3.5 colonells 0.0 0.0 0.0 1.3× 1.0× 0%               Roy Hit   All All            
1 0 0 9.0% 0   Standard 40 105 0   4.2 armr 0.0 0.0 0.0 1.3× 1.0× 0%               Roy Hit   All All            
2 0 0 9.0% 0   Standard 40 105 0   3.0 sword1 0.0 0.0 1.0 1.3× 1.0× 0%               Roy Hit   All All            
3 0 0 6.0% 0   Standard 10 70 0   3.9 sword1 0.0 0.0 7.0 0.7× 1.0× 0%               Punch   All All            

TimingEdit

AttackEdit

Initial autocancel 1-2
Hitboxes 5-12
Ending autocancel 38-
Interruptible 42
Animation length 55
                                                                                                             
                                                                                                             

Landing lagEdit

Interruptible 9
Animation length 21
                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible