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Roy (SSBU)/Neutral aerial

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Hitbox visualization showing Roy's neutral aerial.

OverviewEdit

Roy's neutral aerial treats every character as having the same weight on the second hit. This means every character is K.O.ed at the same percent.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1
0 0 0 6.0% 0   Standard 32 30 0   3.5 top 0.0 9.6 to 11.7 8.0 to 3.0 1.3× 1.0× 0%               Roy Hit   All All            
1 0 0 4.0% 0   Standard 32 30 0   3.5 sword1 0.0 0.0 6.8 0.7× 1.0× 0%               Punch   All All            
2 0 0 6.0% 0   Standard 32 30 0   4.8 top 0.0 9.6 6.8 1.3× 1.0× 0%               Roy Hit   All All            
Hit 2
0 0 0 8.5% 0   Standard 50 105 0   5.6 armr 0.0 0.0 -1.5 1.3× 1.0× 0%               Roy Hit   All All            
1 0 0 8.5% 0   Standard 50 105 0   4.2 sword1 2.5 0.0 0.7 1.3× 1.0× 0%               Roy Hit   All All            
2 0 0 5.0% 0   Standard 50 100 0   4.2 sword1 2.5 0.0 7.0 0.7× 1.0× 0%               Punch   All All            

TimingEdit

AttackEdit

Initial autocancel 1
Hit 1 6-7
Hit 2 15-21
Ending autocancel 47-
Interruptible 46
Animation length 49
                                                                                                 
                                                                                                 

Landing lagEdit

Interruptible 10
Animation length 34
                                                                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible