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Roy (SSBU)/Forward aerial

Hitbox visualization showing Roy's forward aerial.
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OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 11.0% 0   Forward 50 83 0   4.8 top 0.0 13.0 to 10.0 4.0 1.3× 1.0× 0%               Roy Hit   All All            
1 0 0 11.0% 0   Forward 50 83 0   4.2 armr 0.0 0.0 0.0 1.3× 1.0× 0%               Roy Hit   All All            
2 0 0 11.0% 0   Forward 50 83 0   3.5 sword1 0.0 0.0 0.7 1.3× 1.0× 0%               Roy Hit   All All            
3 0 0 7.0% 0   Forward 50 80 0   3.5 sword1 0.0 0.0 7.2 0.7× 1.0× 0%               Punch   All All            

TimingEdit

AttackEdit

Hitboxes 10-12
Ending autocancel 31-
Interruptible 30
Animation length 50
                                                                                                   
                                                                                                   

Landing lagEdit

Interruptible 9
Animation length 21
                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible