Hitbox visualization showing Roy's up throw.

OverviewEdit

  This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Roy tosses the opponent straight up. While this is his strongest throw, it cannot KO until very high percentages (around 180% against most characters). It deals more damage, but is overall weaker than Marth and Lucina's.

Throw DataEdit

ID Damage Angle BK KS FKV Bone FFx Type Effect Sound
0 6%   Forwards 60 100 0 0 None       None
1 3%   Forwards 40 100 0 0 None       None

TimingEdit

The speed of this throw depends on the opponent's weight.

                                                                                         
Invincible 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18
Throw 10.68 11.11 11.19 11.33 11.48 11.55 11.62 11.69 11.84 11.91 12.2 12.27 12.35 12.49 12.56 12.64 12.71 12.78 12.85 12.93 13 13.15 13.22 13.29 13.44 13.51 13.58 13.94 14.16 14.38 14.6 15.18
Animation length 35.68 37.24 37.5 38.02 38.54 38.8 39.06 39.32 39.84 40.1 41.14 41.4 41.66 42.18 42.44 42.7 42.96 43.22 43.48 43.74 44 44.52 44.78 45.04 45.56 45.82 46.08 47.38 48.16 48.94 49.72 51.8
Interruptible 36.49 38.08 38.35 38.88 39.41 39.68 39.95 40.21 40.74 41.01 42.07 42.34 42.61 43.14 43.4 43.67 43.94 44.2 44.47 44.73 45 45.53 45.8 46.06 46.6 46.86 47.13 48.46 49.26 50.05 50.85 52.98
Min (Jigglypuff)                                                                                                       
                                                                                                     
Baseline                                                                                                       
                                                                                                     
Max (Bowser)                                                                                                       
                                                                                                     
Legend (1 square = 1 frame)
 
Lag time
 
Vulnerable
 
Invincible
  
Throw point
 
Interruptible