Hitbox visualization showing Roy's up smash.

OverviewEdit

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HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hit 1 (early)
0 0 1% 0   0 100 120 3.0 0 0.0 9.0 4.0 to -3.0 1.0x 1.5x 0%               Fire  
1 0 1% 0   0 100 150 3.0 0 0.0 9.0 7.8 to -6.8 1.0x 1.5x 0%               Fire  
Hits 1 (late), 2, 3, 4
0 0 2% 0   0 100 95 5.4 22 0.0 0.0 0.0 0.0x 1.5x 0%               Fire  
1 0 2% 0   0 100 60 4.9 1002 0.0 0.0 5.8 0.0x 0.5x 0%               Fire  
Hit 5
0 0 10% 0   70 90 0 5.2 22 0.0 0.0 0.0 1.0x 1.2x 0%               Fire  
1 0 10% 0   70 90 0 6.9 1002 0.0 0.0 6.2 1.0x 1.2x 0%               Fire  

TimingEdit

Charges between 4-5
Right arm intangible 10-23
Hit 1 (early, late) 12, 13
Hits 2, 3, 4 15, 17, 19
Hit 5 22-23
Interruptible 59
Animation length 79
                                                                                                                                                             
                                                                                                                                                             
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
  
Hitbox change
 
Vulnerable
 
Intangible
 
Interruptible