Roy (SSB4)/Neutral attack

Hitbox visualization showing Roy's neutral attack.

OverviewEdit

Roy's neutral attack is an upwards slash in reverse-grip, ending at shoulder height. It easily combos into itself and his forward tilt at low percentages, and other moves like neutral aerial and Blazer at higher percentages, depending on the opponent's DI. Roy's neutral attack is a pivotal part to his metagame as its angle allows for easy follow-ups and comes out very quick. If a well spaced aerial is followed with it, the aerial is usually safe due to the speed beating the opponent's punish option. On some fastfallers, downthrow-jab-regrab can work at low percents, among other possible setups.

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 7.5% 0   60 40 0 3.7 0 0.0 10 7.0 to 5.5 1.0x 1.3x 0%               Slash  
1 1002 7.5% 0   60 40 0 3.8 0 0.0 0.0 1.7 1.0x 1.3x 0%               Slash  
2 1002 4.8% 0   60 32 0 3.5 0 0.0 0.0 8.4 1.0x 0.7x 0%               Punch  

TimingEdit

Hitboxes 5-7
Interruptible 23
Animation length 39
                                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible