Hitbox visualization showing Rosalina's up tilt.
Hitbox visualization showing Luma's up tilt.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

OverviewEdit

Update HistoryEdit

  2.0.0

  •   Luma's up tilt deals more knockback.

HitboxesEdit

RosalinaEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 10.0% 0   Standard 75 65 0   4.0 throw 0.0 0.0 -3.5 to 3.5 1.0× 1.0× 0%               Magic   All All            
Late hit
0 0 0 8.0% 0   Standard 75 66 0   4.0 throw 0.0 0.0 -3.5 to 3.5 1.0× 1.0× 0%               Magic   All All            

LumaEdit

If Luma has been separated via Luma Shot, the hitboxes have their damage multiplied by 1.5×, which is ignored for knockback calculation.

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 8.0% 0   Standard 120 55 0   3.8 rot 0.0 3.0 7.0 1.4× 1.0× 0%               Kick   All All            
Mid hit
0 0 0 4.0% 0   Standard 90 50 0   3.0 rot 0.0 3.0 to 11.0 6.0 0.5× 1.0× 0%               Punch   All All            
1 0 0 4.0% 0   Standard 85 50 0   3.0 rot 0.0 3.0 to 9.0 -1.0 0.5× 1.0× 0%               Punch   All All            
Late hit
0 0 0 3.0% 0   Standard 80 50 0   4.0 rot 0.0 10.0 0.0 0.5× 1.0× 0%               Punch   All All            

TimingEdit

RosalinaEdit

Head intangible 4-10
Clean hit 7-10
Late hit 11-17
Interruptible 41
Animation length 51
Hitbox                                                                                                       
Head                                                                                                       

LumaEdit

While Luma's up tilt can be interrupted earlier than Rosalina's, it still cannot perform any other actions until Rosalina can interrupt her own.

Clean hit 3
Mid hit 4-5
Late hit 6-10
Interruptible 31
Animation length 34
                                                                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Vulnerable
 
Intangible
 
Interruptible