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Rosalina & Luma (SSBU)/Neutral special

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< Rosalina & Luma (SSBU)
Revision as of 08:13, July 28, 2020 by Raul Retana (talk | contribs) (Added update history)
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Hitbox visualization showing Rosalina & Luma's neutral special, Luma Shot.
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Overview

Update History

Super Smash Bros. Ultimate 2.0.0

  • Buff No charge ending lag frame 40 → 35, all charges ending lag frame 34 → 29.
  • Buff Grounded call back ending lag frame 26 → 22, aerial call back ending lag frame 28 → 24.

Super Smash Bros. Ultimate 3.0.0

  • Nerf Luma Shot deals less shield damage.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Luma hitbox
0 0 0 1.0% -2.5 AngleIcon45.png Standard 50 104 0 HitboxTableIcon(False).png 3.5 top 0.0 4.0 1.2 0.8× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png EffectIcon(Normal).png TypeIcon(Body).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Call back windbox
0 0 0 0.0% 0 Sakurai angle Standard 0 100 30 HitboxTableIcon(False).png 6.0 top 0.0 12.0 14.0 0.0× 0.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png EffectIcon(Normal).png TypeIcon(Typeless).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M None SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png