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Rosalina & Luma (SSBU)/Neutral attack/Infinite

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Hitbox visualization showing Rosalina's rapid jab.
Hitbox visualization showing Luma's rapid jab.
Hitbox visualization showing Rosalina's rapid jab finisher.
Hitbox visualization showing Luma's rapid jab finisher.

OverviewEdit

HitboxesEdit

RosalinaEdit

The rapid jab's hitstun and shieldstun modifiers are actually specified for an ID 0 hitbox that does not exist; however, due to a glitch with hitstun and shieldstun modifiers, they apply to the ID 1 hitbox regardless.

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun Shieldstun
Rapid jab
1 0 0 0.3% 0   Forward 8 12 0   8.0 top 0.0 10.0 to 12.0 16.5 0.5× 0.4× 0%               Magic   All All             +3 frames
Rapid jab finisher
0 0 0 2.5% 0   Forward 60 108 0   5.5 top 0.0 10.5 13.0 2.0× 1.0× 0%               Magic   All All            
1 0 0 2.5% 0   Forward 60 108 0   5.5 top 0.0 10.5 17.0 2.0× 1.0× 0%               Magic   All All            
2 0 0 2.5% 0   Forward 60 108 0   5.5 top 0.0 10.5 20.5 2.0× 1.0× 0%               Magic   All All            

LumaEdit

If Luma has been separated via Luma Shot, the hitboxes have their damage multiplied by 1.5×, which is ignored for knockback calculation.

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun
Rapid jab
0 0 0 0.1% 0   Forward 8 12 0   3.5 top 0.0 4.5 -3.0 to 7.5 0.5× 0.4× 0%               Punch   All All             +3 frames
Rapid jab finisher
0 0 0 1.0% 0   Forward 55 230 0   4.8 top 0.0 5.0 9.0 to 8.0 2.0× 1.0× 0%               Kick   All All            

TimingEdit

After one full loop, releasing the attack button at any point causes the infinite to transition into the finisher. Interruptibility and animation length are for the finisher only.

RosalinaEdit

Loop points 2-3, 14-15
Rapid jab 5, 8, 11, 14
Finisher 6-7
Interruptible 40
Animation length 54
                                                                                                                                       

LumaEdit

Loop points 1, 12-13
Rapid jab 3, 6, 9, 12
Finisher 6-7
Interruptible 40
Animation length 56
                                                                                                                                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Loop point
 
Interruptible