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Rosalina & Luma (SSBU)/Neutral attack/Hit 2

Hitbox visualization showing Rosalina's second jab.
Hitbox visualization showing Luma's second jab.
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OverviewEdit

HitboxesEdit

RosalinaEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun
0 0 0 2.0% 0   Forward 25 30 0   4.2 top 0.0 10.0 7.0 1.0× 1.0× 0%               Magic   All All             +8 frames
1 0 0 2.0% 0   Forward 25 25 0   4.2 top 0.0 10.0 12.5 1.0× 1.0× 0%               Magic   All All             +8 frames

LumaEdit

If Luma has been separated via Luma Shot, the hitboxes have their damage multiplied by 1.5×, which is ignored for knockback calculation.

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun
0 0 0 1.0% 0   Forward 40 10 0   2.5 top 0.0 4.0 4.0 1.0× 1.0× 0%               Punch   All All             +6 frames
1 0 0 1.0% 0   Forward 35 10 0   2.5 top 0.0 4.0 7.0 to 10.0 1.0× 1.0× 0%               Punch   All All             +6 frames

TimingEdit

The third jab and rapid jab have different continuability windows, with the latter being shorter and taking priority. The move transitions into the rapid jab if, since the start of the first jab and before the end of the rapid jab window, the attack button has been pressed and released at least 3 times. Otherwise, it transitions into the third jab.

RosalinaEdit

Hitboxes 6-7
Continuability Rapid jab 12-24
Jab 3 13-30
Interruptible 25
Animation length 46
Hitboxes                                                                                             
Rapid jab                                                                                             
Jab 3                                                                                             

LumaEdit

Hitboxes 6
Continuability Rapid jab 12-24
Jab 3 13-30
Interruptible 25
Animation length 41
Hitboxes                                                                                   
Rapid jab                                                                                   
Jab 3                                                                                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Continuable
  
Earliest continuable point
 
Interruptible