OverviewEdit
HitboxesEdit
RosalinaEdit
LumaEdit
If Luma has been separated via Luma Shot, the hitboxes have their damage multiplied by 1.5×, which is ignored for knockback calculation.
TimingEdit
The third jab and rapid jab have different continuability windows, with the latter being shorter and taking priority. The move transitions into the rapid jab if, since the start of the first jab and before the end of the rapid jab window, the attack button has been pressed and released at least 3 times. Otherwise, it transitions into the third jab.
RosalinaEdit
Hitboxes | 6-7 | |
---|---|---|
Continuability | Rapid jab | 12-24 |
Jab 3 | 13-30 | |
Interruptible | 25 | |
Animation length | 46 |
Hitboxes | ||||||||||||||||||||||||||||||||||||||||||||||
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Rapid jab | ||||||||||||||||||||||||||||||||||||||||||||||
Jab 3 |
LumaEdit
Hitboxes | 6 | |
---|---|---|
Continuability | Rapid jab | 12-24 |
Jab 3 | 13-30 | |
Interruptible | 25 | |
Animation length | 41 |
Hitboxes | |||||||||||||||||||||||||||||||||||||||||
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Rapid jab | |||||||||||||||||||||||||||||||||||||||||
Jab 3 |
Lag time |
Hitbox |
Continuable |
Earliest continuable point |
Interruptible |
|