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Rosalina & Luma (SSBU)/Neutral attack/Hit 1

Hitbox visualization showing Rosalina's first jab.
Hitbox visualization showing Luma's first jab.
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OverviewEdit

Update HistoryEdit

  4.0.0

  •   Luma will be in front of Rosalina for the first hit of neutral attack when using it immediately after turning around.

HitboxesEdit

RosalinaEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun
0 0 0 2.0% 0   Forward 25 35 0   3.2 top 0.0 11.0 6.0 1.5× 1.0× 0%               Magic   All All             +6 frames
1 0 0 2.0% 0   Forward 20 20 0   3.2 top 0.0 11.0 11.0 1.5× 1.0× 0%               Magic   Fighter only All             +6 frames
2 0 0 2.0% 0   Forward 20 20 0   3.2 top 0.0 11.0 11.0 1.5× 1.0× 0%               Magic   All All             +6 frames

LumaEdit

If Luma has been separated via Luma Shot, the hitboxes have their damage multiplied by 1.5×, which is ignored for knockback calculation.

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun
0 0 0 1.0% 0   Forward 40 10 0   2.0 top 0.0 4.0 3.0 1.5× 1.0× 0%               Punch   All All             +5 frames
1 0 0 1.0% 0   Forward 25 10 0   2.0 top 0.0 4.0 6.0 to 8.5 1.5× 1.0× 0%               Punch   Fighter only All             +5 frames
2 0 0 1.0% 0   Forward 25 10 0   2.0 top 0.0 4.0 6.0 to 8.5 1.5× 1.0× 0%               Punch   All All             +5 frames

TimingEdit

RosalinaEdit

Hitboxes 5
Continuability window 9-30
Interruptible 21
Animation length 33
                                                                 
                                                                 

LumaEdit

Hitboxes 4
Continuability window 9-30
Interruptible 21
Animation length 36
                                                                       
                                                                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Continuable
  
Earliest continuable point
 
Interruptible