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Rosalina & Luma (SSBU)/Forward tilt

Hitbox visualization showing Rosalina's forward tilt.
Hitbox visualization showing Luma's forward tilt.
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OverviewEdit

Update HistoryEdit

  3.0.0

  •   If Luma is close, Luma will move in front of Rosalina when using a reversed forward tilt.

HitboxesEdit

RosalinaEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 7.5% 0   Forward 65 70 0   5.0 footl 0.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 7.5% 0   Forward 65 70 0   3.5 kneel 0.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
2 0 0 6.5% 0   Forward 65 70 0   2.5 legl 0.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            

LumaEdit

If Luma has been separated via Luma Shot, the hitbox has its damage multiplied by 1.5×, which is ignored for knockback calculation.

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 4.5% 0   Forward 70 106 0   3.5 legr 4.5 to 2.0 0.0 0.0 1.5× 1.0× 0%               Kick   All All            

TimingEdit

RosalinaEdit

Hitboxes 7-9
Interruptible 38
Animation length 53
                                                                                                         

LumaEdit

Hitboxes 8-10
Interruptible 39
Animation length 43
                                                                                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible