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Rosalina & Luma (SSBU)/Dash attack

Hitbox visualization showing Rosalina's dash attack.
Hitbox visualization showing Luma's dash attack.
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OverviewEdit

Update HistoryEdit

  2.0.0

  •   Dash attack connects more reliably.

  3.1.0

  •   Luma's dash attack has less ending lag (FAF 49 → 41), matching Rosalina's lag.

HitboxesEdit

RosalinaEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1
0 0 0 3.0% 0   Forward 47 12 0   4.0 top 0.0 4.0 15.0 to 8.0 1.2× 1.0× 0%               Kick   All All            
1 0 0 3.0% 0   Forward 30 50 0   4.0 top 0.0 4.0 15.0 to 8.0 1.2× 1.0× 0%               Kick   All All            
Hit 2
0 1 0 4.0% 0   Forward 70 125 0   7.0 top 0.0 10.5 13.0 1.3× 1.0× 0%               Kick   All All            
1 1 0 4.0% 0   Forward 70 125 0   5.0 top 0.0 10.5 4.0 1.3× 1.0× 0%               Kick   All All            

LumaEdit

If Luma has been separated via Luma Shot, the hitboxes have their damage multiplied by 1.5×, which is ignored for knockback calculation.

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 3.0% 0   Forward 45 50 0   4.2 top 0.0 3.6 1.0 1.5× 1.0× 0%               Kick   All All            
1 0 0 3.0% 0   Forward 30 50 0   4.2 top 0.0 3.6 1.0 1.5× 1.0× 0%               Kick   All All            

TimingEdit

RosalinaEdit

Hit 1 6-9
Hit 2 17-19
Interruptible 41
Animation length 64
                                                                                                                               

LumaEdit

Hitboxes 6-8
Interruptible 41
Animation length 49
                                                                                                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible

TriviaEdit

  • Luma's hitboxes are coded as extended hitboxes despite not actually being extended, which prevents them from interpolating.