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Rosalina & Luma (SSBU)/Back aerial

Hitbox visualization showing Rosalina's back aerial.
Hitbox visualization showing Luma's back aerial.
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OverviewEdit

HitboxesEdit

RosalinaEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 11.0% 0   Backward 38 65 0   5.3 top 0.0 10.0 -17.0 1.0× 1.0× 0%               Magic   All All            
1 0 0 11.0% 0   Backward 38 65 0   3.5 top 0.0 10.0 -10.0 1.0× 1.0× 0%               Magic   All All            

LumaEdit

If Luma has been separated via Luma Shot, the hitbox has its damage multiplied by 1.5×, which is ignored for knockback calculation.

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 4.0% 0   Backward 30 150 0   5.0 legr 4.0 0.0 0.0 1.5× 1.0× 0%               Kick   All All            

TimingEdit

RosalinaEdit

Initial autocancel 1-3
Hitboxes 9-11
Ending autocancel 50-
Interruptible 55
Animation length 73
                                                                                                                                                 
                                                                                                                                                 

LumaEdit

Hitbox 10-15
Interruptible 55
Animation length 83
                                                                                                                                                                     

Landing lagEdit

Interruptible 11
Animation length 27
                                                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible