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Robin (SSBU)/Neutral aerial

Hitbox visualization showing Robin's neutral aerial with the Levin Sword.
Hitbox visualization showing Robin's neutral aerial with the Bronze Sword.
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OverviewEdit

Update HistoryEdit

  6.0.0

  •   Neutral aerial has less startup (frame 9 → 7 (hit 1), 22 → 20 (hit 2)), with its total duration reduced as well (FAF 50 → 48).

HitboxesEdit

Levin SwordEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1
0 0 0 11.5% 0   Standard 60 64 0   5.0 sword 0.0 6.0 -1.0 1.0× 1.0× 0%               Electric   All All            
1 0 0 11.5% 0   Standard 60 64 0   5.0 sword 0.0 1.0 -1.0 1.0× 1.0× 0%               Electric   All All            
2 0 0 11.5% 0   Standard 60 64 0   4.0 armr -1.0 0.0 0.0 1.0× 1.0× 0%               Electric   All All            
Clean hit 2
0 0 0 11.5% 0   Standard 60 64 0   5.0 sword 0.0 6.0 -1.0 1.0× 1.0× 0%               Electric   All All            
1 0 0 11.5% 0   Standard 60 64 0   5.0 sword 0.0 1.0 -1.0 1.0× 1.0× 0%               Electric   All All            
2 0 0 11.5% 0   Standard 60 64 0   4.0 armr -1.0 0.0 0.0 1.0× 1.0× 0%               Electric   All All            
Late hit 2
0 0 0 5.0% 0   Standard 45 80 0   3.0 sword 0.0 8.0 to 2.0 0.0 1.0× 1.0× 0%               Electric   All All            

Bronze SwordEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Both hits
0 0 0 6.9% 0   Standard 60 55 0   3.0 sword 0.0 5.5 -1.0 1.0× 1.0× 0%               Slash   All All            
1 0 0 6.9% 0   Standard 60 55 0   3.0 sword 0.0 0.5 -1.0 1.0× 1.0× 0%               Slash   All All            
2 0 0 6.9% 0   Standard 60 55 0   3.0 armr -1.0 0.0 0.0 1.0× 1.0× 0%               Slash   All All            

TimingEdit

Levin SwordEdit

If the Levin Sword runs out of durability after the attack, Robin throws it away on frame 40, using X and Y offsets [-3, 17] for its release point. If he lands before then, he throws it after landing lag instead.

Initial autocancel 1-3
Hit 1 7-10
Hit 2 (clean, late) 20-23, 24-28
Levin Sword disposal 40
Ending autocancel 40-
Interruptible 48
Animation length 65
                                                                                                                                 
                                                                                                                                 

Bronze SwordEdit

Initial autocancel 1-3
Hit 1 7-10
Hit 2 20-23
Ending autocancel 32-
Interruptible 48
Animation length 65
                                                                                                                                 
                                                                                                                                 

Landing lagEdit

Interruptible 12
Animation length 17
                                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
  
Prop event
 
Interruptible