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Robin (SSBU)/Forward aerial

Hitbox visualization showing Robin's forward aerial with the Levin Sword.
Hitbox visualization showing Robin's forward aerial with the Bronze Sword.
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OverviewEdit

HitboxesEdit

Levin SwordEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 12.5% 0   Forward 50 100 0   5.0 sword 0.0 7.0 -1.0 1.0× 1.0× 0%               Electric   All All            
1 0 0 12.5% 0   Forward 50 100 0   5.0 sword 0.0 2.0 -1.0 1.0× 1.0× 0%               Electric   All All            
2 0 0 12.5% 0   Forward 50 100 0   4.0 armr -1.0 0.0 0.0 1.0× 1.0× 0%               Electric   All All            
Late hit
0 0 0 5.0% 0   Forward 45 80 0   3.0 sword 0.0 8.0 to 2.0 0.0 1.0× 1.0× 0%               Electric   All All            

Bronze SwordEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 7.5% 0   Forward 50 100 0   2.5 sword 0.0 6.5 -1.0 1.0× 1.0× 0%               Slash   All All            
1 0 0 7.5% 0   Forward 50 100 0   2.5 sword 0.0 2.0 -1.0 1.0× 1.0× 0%               Slash   All All            
2 0 0 7.5% 0   Forward 50 100 0   2.5 armr -1.0 0.0 0.0 1.0× 1.0× 0%               Slash   All All            

TimingEdit

Levin SwordEdit

If the Levin Sword runs out of durability after the attack, Robin throws it away on frame 28, using X and Y offsets [6, 15] for its release point. If he lands before then, he throws it after landing lag instead.

Initial autocancel 1-3
Clean hit 12-15
Late hit 16-19
Levin Sword disposal 28
Ending autocancel 28-
Interruptible 34
Animation length 40
                                                                               
                                                                               

Bronze SwordEdit

Initial autocancel 1-3
Hitboxes 12-15
Ending autocancel 27-
Interruptible 34
Animation length 40
                                                                               
                                                                               

Landing lagEdit

Interruptible 12
Animation length 17
                                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
  
Prop event
 
Interruptible