Hitbox visualization showing Robin's down smash with the Levin Sword.
Hitbox visualization showing Robin's down smash with the Bronze Sword.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

OverviewEdit

Update HistoryEdit

  6.0.0

  •   Smash attacks while the Levin Sword is depleted grant a slightly larger recharge boost.

HitboxesEdit

Levin SwordEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 15.0% 0   Standard 50 95 0   4.5 top 0.0 13.0 to 2.0 5.0 1.0× 1.0× 0%               Electric   All All            
1 0 0 15.0% 0   Standard 50 95 0   4.5 top 0.0 16.0 to 2.0 12.0 1.0× 1.0× 0%               Electric   All All            
Sparks (earliest)
2 0 0 12.0% 0   Forward 50 100 0   4.6 top 0.0 3.5 10.0 1.0× 1.0× 0%               Electric   All All            
3 0 0 12.0% 0   Backward 50 100 0   4.6 top 0.0 3.5 -2.0 1.0× 1.0× 0%               Electric   All All            
Sparks (early)
2 0 0 12.0% 0   Forward 50 100 0   4.6 top 0.0 3.5 14.5 to 10.0 1.0× 1.0× 0%               Electric   All All            
3 0 0 12.0% 0   Backward 50 100 0   4.6 top 0.0 3.5 -6.5 to -2.0 1.0× 1.0× 0%               Electric   All All            
Sparks (mid)
2 0 0 12.0% 0   Forward 50 100 0   4.6 top 0.0 3.5 19.0 to 10.0 1.0× 1.0× 0%               Electric   All All            
3 0 0 12.0% 0   Backward 50 100 0   4.6 top 0.0 3.5 -11.0 to -2.0 1.0× 1.0× 0%               Electric   All All            
Sparks (late)
2 0 0 10.0% 0   Forward 50 100 0   4.6 top 0.0 3.5 19.0 to 14.5 1.0× 1.0× 0%               Electric   All All            
3 0 0 10.0% 0   Backward 50 100 0   4.6 top 0.0 3.5 -11.0 to -6.5 1.0× 1.0× 0%               Electric   All All            
Sparks (latest)
2 0 0 10.0% 0   Forward 50 100 0   4.6 top 0.0 3.5 19.0 1.0× 1.0× 0%               Electric   All All            
3 0 0 10.0% 0   Backward 50 100 0   4.6 top 0.0 3.5 -11.0 1.0× 1.0× 0%               Electric   All All            

Bronze SwordEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 8.0% 0   Forward 50 95 0   3.0 top 0.0 13.0 to 2.0 5.0 1.0× 1.0× 0%               Slash   All All            
1 0 0 8.0% 0   Forward 50 95 0   3.0 top 0.0 16.0 to 2.0 10.0 1.0× 1.0× 0%               Slash   All All            

TimingEdit

Levin SwordEdit

If the Levin Sword runs out of durability after the attack, Robin throws it away on frame 37, using X and Y offsets [-2.5, 7] for its release point.

Charges between 3-4
Clean hit 16-17
Sparks 19, 20, 21-22, 23, 24-28
Levin Sword disposal 37
Interruptible 57
Animation length 73
                                                                                                                                                 

Bronze SwordEdit

Charges between 3-4
Hitboxes 16-17
Interruptible 57
Animation length 73
                                                                                                                                                 
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
  
Hitbox change
  
Prop event
 
Interruptible