Hitbox visualization showing Robin's down aerial with the Levin Sword.
Hitbox visualization showing Robin's down aerial with the Bronze Sword.
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OverviewEdit

HitboxesEdit

Levin SwordEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early hit
0 0 0 11.0% 0   Standard 20 100 0   4.5 top 0.0 -8.0 to -4.0 -0.6 1.5× 1.0× 0%               Electric   All All            
1 0 0 11.0% 0   Standard 20 100 0   4.5 top 0.0 -8.0 to -4.0 -0.6 1.5× 1.0× 0%               Electric   All All            
Clean hit
0 0 0 12.0% 0   Standard 55 80 0   4.2 sword 0.0 6.5 to -1.0 0.0 1.5× 1.0× 0%               Electric   All All            
Late hit
0 0 0 8.0% 0   Standard 45 80 0   3.0 sword 0.0 8.0 to 2.0 0.0 1.0× 1.0× 0%               Electric   All All            

Bronze SwordEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 7.2% 0   Standard 55 80 0   3.7 sword 0.0 6.5 to -1.0 0.0 0.7× 1.0× 0%               Slash   All All            
Late hit
0 0 0 6.0% 0   Standard 45 80 0   2.5 sword 0.0 6.5 to -1.0 0.0 0.7× 1.0× 0%               Slash   All All            

TimingEdit

Levin SwordEdit

If the Levin Sword runs out of durability after the attack, Robin throws it away on frame 33, using X and Y offsets [-1, 0] for its release point. If he lands before then, he throws it after landing lag instead.

Initial autocancel 1
Early hit 13-15
Clean hit 16-17
Late hit 18-24
Levin Sword disposal 33
Ending autocancel 48-
Interruptible 60
Animation length 67
                                                                                                                                     
                                                                                                                                     

Bronze SwordEdit

Initial autocancel 1
Clean hit 13-15
Late hit 16-24
Ending autocancel 48-
Interruptible 60
Animation length 67
                                                                                                                                     
                                                                                                                                     

Landing lagEdit

Interruptible 17
Animation length 25
                                                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
  
Prop event
 
Interruptible