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Ridley (SSBU)/Side special

Hitbox visualization showing Ridley's side special, Space Pirate Rush.
Hitbox visualization showing Ridley's side special dragging start.
Hitbox visualization showing Ridley's side special dragging.
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OverviewEdit

Grab, Throw, and Hitbox DataEdit

GrabEdit

ID Radius Bone Offset G A
Early
0 6.8 top 0.0 7.2 16.0    
1 3.3 top 0.0 7.2 16.0    
2 5.0 top 0.0 7.2 6.5    
Late
0 6.8 top 0.0 7.2 16.0    
1 3.3 top 0.0 7.2 16.0    

DragEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Start
0 0 0 4.0% 0   Standard 90 100 0   7.0 top 0.0 6.0 0.0 0.8× 1.0× 0%               None   All All            
Loop
0 0 4 2.0% 0   Forward 50 100 100   6.5 throw 0.0 1.0 2.0 0.0× 0.0× 0%               None   All All            

ThrowEdit

Kind ID Damage Angle Angle type BK KS FKV Effect Type Sound
Wall Throw
Throw 0 12.0%   Forward 100 65 0 0.0×       None
Wall Throw 2
Throw 0 5.0%   Forward 50 100 0 0.0×       None
Ledge Throw
Throw 0 7.0%   Forward 75 90 0 0.0×       None
Ledge Throw 2
Throw 0 3.0%   Forward 75 90 0 0.0×       None
Jump Throw
Throw 0 7.0%   Forward 85 46 0 0.0×       None
Jump Throw 2
Throw 0 3.0%   Forward 85 46 0 0.0×       None
Air Jump Throw
Throw 0 7.0%   Forward 55 75 0 0.0×       None
Air Jump Throw 2
Throw 0 3.0%   Forward 55 75 0 0.0×       None

TimingEdit

GrabEdit

Grab 22-34
Earliest interruptable (ground) 78
Earliest interruptable (air) 60
Grounded                                                                                                                                                             
Aerial                                                                                                                         

DragEdit

Hit 1 10
Drag 24-...
Earliest releasable (ground) 48
Earliest releasable (air) 43
Grounded                                                                                                   
Aerial                                                                                         

ThrowEdit

Jump throw 2
Ledge throw 7
Earliest interruptable (jump) 41
Earliest interruptable (ledge) 42
Jump                                                                                   
Ledge                                                                                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Loop point
  
Earliest continuable point
 
Grab
  
Throw point