SSBU Icon.png

Ridley (SSBU)/Neutral attack/Hit 1

Hitbox visualization showing Ridley's first jab.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 2.0% 0   Forward 30 20 0   2.5 top 0.0 7.0 9.5 1.6× 1.0× 0%               Slash   All All            
1 0 0 2.0% 0   Forward 30 20 0   2.5 top 0.0 7.0 13.0 1.6× 1.0× 0%               Slash   All All            
2 0 0 2.0% 0   Forward 25 15 0   2.8 top 0.0 7.0 16.5 1.6× 1.0× 0%               Slash   Fighter only All            
3 0 0 2.0% 0   Forward 25 15 0   2.8 top 0.0 7.0 16.5 1.6× 1.0× 0%               Slash   All All            

TimingEdit

Hitboxes 4-5
Continuability Held on hit or tapped 7-30
Held without hitting 17
Interruptible 24
Animation length 37
                                                                         
                                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Continuable
  
Earliest continuable point
 
Interruptible