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Ridley (SSBU)/Forward smash

Hitbox visualization showing Ridley's forward smash.
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OverviewEdit

Ridley rears back, before expelling a fiery blast from his mouth. While it has slow start-up and shorter range compared to other moves on Ridley's moveset, forward smash boasts very high power for a smash attack, dealing enough damage and knockback to begin killing foes below 80%, potentially even earlier depending on the stage, Ridley's positioning relative to the ledge and the time spent charging it. Additionally, the size of the hitbox allows it to 2-frame punish the recoveries of certain characters, although timing this is very difficult and of much higher risk compared to utilising downward-angled forward tilt.

Another noteworthy property of this move is its start-up animation - due to him physically rearing back, this shifts Ridley's hurtbox to evade certain moves in front of him, although this only really applies to short ranged moves.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 20.0% 0   Forward 58 80 0   9.0 top 0.0 8.0 14.0 1.0× 1.0× 0%               Fire   All All            

TimingEdit

Charges between 5-6
Hitboxes 18-21
Interruptible 54
Animation length 79
                                                                                                                                                             
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Interruptible