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Ridley (SSBU)/Down aerial

Hitbox visualization showing Ridley's down aerial.
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OverviewEdit

Update HistoryEdit

  2.0.0

  •   Ridley can grab the ledge earlier after using his down aerial.

  4.0.0

  •   Down aerial no longer has its downward movement disabled when used out of hitstun.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 14.0% 0   Standard 55 75 0   3.5 top 0.0 -0.5 0.5 1.2× 1.0× 0%               Kick   All All            
1 0 0 12.0% 0   Standard 45 95 0   8.0 top 0.0 3.5 1.0 1.0× 1.0× 0%               Kick   All All            
Late hit
1 0 0 12.0% 0   Standard 45 95 0   8.5 top 0.0 3.5 1.0 1.0× 1.0× 0%               Kick   All All            

TimingEdit

AttackEdit

The move resets Ridley's horizontal momentum and first sets his vertical speed to 1 on frames 1-10, then sets it to -3.8 from frame 11 onward. Manual horizontal movement is also disabled during frames 1-54. Jostling is disabled during frames 7-40, and ledge grabs are enabled from both sides starting on frame 80.

Initial autocancel 1-3
Clean hit 11-18
Late hit 19-40
Ending autocancel 50-
Interruptible 56
Animation length 79
                                                                                                                                                             
                                                                                                                                                             

Landing lagEdit

Interruptible 33
Animation length 58
                                                                                                                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible