Hitbox visualization showing Richter's up aerial.
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OverviewEdit

HitboxesEdit

If the whip collides with a solid surface, it bounces off and does not generate any hitboxes. Unlike Richter's other whip attacks, this move has two collision detectors, but the second one has no practical effect due to being coded to only detect fighters.

ID Radius Bone Offset G A
Collision detector
0 2.5 top 0.0 15.0 to 53.0 2.5    
1 1.0 top 0.0 15.0 to 48.0 2.5    
ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hitboxes
0 0 0 12.0% 0   Standard 60 75 0   2.5 top 0.0 53.0 2.5 0.8× 1.0× 0%               Richter Whip   All All            
1 0 0 10.0% 0   Standard 60 75 0   2.5 top 0.0 17.0 to 53.0 2.5 0.8× 1.0× 0%               Richter Whip   All All            
2 0 0 2.0% 0   Standard 60 75 0   5.5 top 0.0 19.0 2.5 0.8× 1.0× 0%               Punch   All All            

TimingEdit

AttackEdit

The tether recovery can be triggered on frame 13.

Initial autocancel 1-11
Collision detector 12-13
Hitboxes 14-16
Ending autocancel 28-
Interruptible 40
Animation length 60
                                                                                                                       
                                                                                                                       

Landing lagEdit

Interruptible 11
Animation length 28
                                                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible
 
Searchbox