SSBU Icon.png

Richter (SSBU)/Forward tilt

Hitbox visualization showing Richter's forward tilt.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

OverviewEdit

HitboxesEdit

If the whip collides with a solid surface, it bounces off and does not generate any hitboxes.

ID Radius Bone Offset G A
Collision detector
0 2.5 top 0.0 10.0 5.0 to 34.0    
ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hitboxes
0 0 0 12.0% 0   Forward 65 65 0   2.5 top 0.0 10.0 34.0 0.8× 1.0× 0%               Richter Whip   All All            
1 0 0 10.0% 0   Forward 65 65 0   2.5 top 0.0 10.0 7.0 to 34.0 0.5× 1.0× 0%               Richter Whip   All All            
2 0 0 2.0% 0   Forward 65 65 0   4.5 top 0.0 10.0 7.0 0.5× 1.0× 0%               Punch   All All            

TimingEdit

The move transitions into Richter's Whip Twirl if the attack button is held.

Collision detector 10-11
Hitboxes 12-13
Whip Twirl transition 25
Interruptible 31
Animation length 42
                                                                                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Earliest continuable point
 
Interruptible
 
Searchbox