Hitbox visualization showing R.O.B.'s up tilt.
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OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1
0 0 0 3.0% 0   Standard 0 100 60   2.5 top 0.0 13.0 6.0 to -6.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 3.0% 0   Standard 0 100 50   4.5 fingerl1 0.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
2 0 0 3.0% 0   Standard 0 100 50   4.5 fingerr1 0.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
Hit 2
0 1 0 5.0% 0   Standard 55 80 0   5.0 hip 27.2 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
1 1 0 6.0% 0   Standard 55 80 0   4.5 hip 20.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
2 1 0 6.0% 0   Standard 55 80 0   4.0 hip 12.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            

TimingEdit

Hit 1 4-5
Hit 2 6-7
Interruptible 27
Animation length 42
                                                                                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Interruptible