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R.O.B. (SSBU)/Neutral special

Hitbox visualization showing R.O.B.'s neutral special, Robo Beam.
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OverviewEdit

Update HistoryEdit

  3.0.0

  •   Robo Beam deals less shield damage.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Head hitbox
0 0 0 7.0% 0   Standard 40 95 0   7.0 head1 0.0 7.0 1.7 1.0× 1.0× 0%               Fire   All All            
Mid Charge Beam
0 0 0 4.5% -2.2   Speed-based 70 40 0   2.0 top 0.0 0.0 3.0 1.0× 1.0× 0%               Kick   All All            
Max Charge Beam (early)
0 0 0 15.0% -3.7   Speed-based 50 43 0   3.5 top 0.0 0.0 2.0 1.3× 0.0× 0%               Kick   All All            
Max Charge Beam (late)
0 0 0 15.0% -3.7   Speed-based 50 43 0   3.5 top 0.0 0.0 2.0 to -16.0 1.3× 0.0× 0%               Kick   All All            

TimingEdit

Hitbox 25-27
Mid charge 25-43
Max charge (early, late) 25-28, 29-66
Interruptible 50
Animation length 61
Mid Charge                                                                                                                                     
Max Charge                                                                                                                                     
R.O.B.                                                                                                                                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
  
Prop event
 
Interruptible