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R.O.B. (SSBU): Difference between revisions

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(→‎Ground attacks: Added content)
(Undid edit by Professor. Rob: That is speculative, yes, and breaks the fourth wall, which is not allowed.)
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*{{change|Forward smash's charging animation has been changed to resemble its animation in ''Brawl''.}}
*{{change|Forward smash's charging animation has been changed to resemble its animation in ''Brawl''.}}
*{{buff|[[Down smash]] does more damage.}}
*{{buff|[[Down smash]] does more damage.}}
*{{Buff|[[Down smash]] doesn't send your opponent towards you during the animation
Making it a more reliable kill option.}}


===Aerial attacks===
===Aerial attacks===

Revision as of 04:34, December 2, 2018

Future.png This page documents information about or related to a future release.
All information in this article must be verifiable, and adhere to SmashWiki's new game procedure.
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This article is about R.O.B.'s appearance in Super Smash Bros. Ultimate. For the character in other contexts, see R.O.B..
R.O.B.
in Super Smash Bros. Ultimate
R.O.B. (JPN) SSBU.png
ROBSymbol.svg
Universe R.O.B.
Other playable appearances in Brawl
in SSB4

Availability Unlockable
Final Smash Guided Robo Beam
ROBHeadSSBU.png
He has two powerful projectiles: Robo Beam and Gyro, along with a very effective recovery. The 1P color in the North American version of the game is a light gray, and the 2P is red and white, but this is reversed in the Japanese version.
Super Smash Blog, Super Smash Bros. Ultimate Official Site

R.O.B. (ロボット, Robot) is a playable character in Super Smash Bros. Ultimate. He was confirmed as a playable character on June 12th, 2018. R.O.B. is classified as fighter #42.

Changes from Super Smash Bros. 4

An icon used in notice templates. NOTE: SmashWiki is not speculative. Please refrain from adding detailed data values derived from pre-release gameplay footage, such as the E3 demo. Such data (damage values, launch trajectories, frame data, etc.) are subject to change before the official release.

Aesthetics

  • Change As with all veterans returning from SSB4, R.O.B.'s model features a more subdued color scheme. His body has a duller matte finish, and his eyes are less reflective. As a result, he more closely resembles the original peripheral.
  • Bug fix R.O.B.'s eye expressions are now seen properly at all times, as in Super Smash Bros. for Nintendo 3DS.
  • Change During his side taunt, R.O.B. now emits purple flashing sparkles from his eyes instead of white.
  • Change R.O.B.'s double jump animation is now a midair twirl.

Attributes

  • Buff Like all characters, R.O.B.'s jumpsquat animation now takes three frames to complete (down from 5).

Ground attacks

  • Buff Forward tilt's sweetspot does more damage.
  • Nerf Up tilt's knockback angle was changed to be more horizontal.
  • Buff Forward smash has less ending lag.
  • Change Forward smash's charging animation has been changed to resemble its animation in Brawl.
  • Buff Down smash does more damage.

Aerial attacks

  • Buff Neutral aerial has more range, faster startup, and less landing lag.
  • Change Back aerial now slows down R.O.B. upon hitting a shielding opponent.
  • Buff Back aerial has less landing lag.
  • Nerf Up aerial does less damage.
  • Buff Up aerial's knockback angle was changed to be more vertical.
  • Buff Down aerial deals more knockback.
  • Change R.O.B. now faces further forward when performing his down aerial.

Throws/other attacks

  • Change R.O.B. has a new pummel where he headbutts the opponent.
  • Change R.O.B. has a new forward throw where he takes his right hand back and throws them.
  • Change Up throw now rises higher during the animation.
  • Buff Down throw now buries opponents, now allowing for more guaranteed followups.
  • Nerf Down throw does less damage.

Special Moves

  • Robo Beam
    • Buff Robo Beam has less ending lag.
    • Buff Robo Beam does more damage when half or fully charged.
    • Buff Robo Beam overall charges much faster than before, being able to reach its fully charged state much earlier.
    • Change Fully charged Robo Beam's graphic is now flashier.
    • Buff Fully charged Robo Beam is larger, making it easier to hit opponents.
  • Arm Rotor
    • Change Arm Rotor has a faster startup but more ending lag.
    • Change Arm Rotor's finishing hit animation has been altered.
  • Robo Burner
    • Change R.O.B. now has a gauge on his chassis that shows how much fuel he has left for Robo Burner.
    • Change Robo Burner has new particle effects.
  • Final Smash:
    • Buff R.O.B. has a new Final Smash called Guided Robo Beam, in which he fires multiple small red beams that ricochet and home in on enemies, before firing a larger green beam that enlarges at the last second. This is a massive improvement over Super Diffusion Beam, as it is much easier to hit opponents.

Role in Classic Mode

Unreadable Expressions

R.O.B.'s opponents all wear masks or lack expressive faces.

Round Opponent Stage
1 Meta Knight Halberd
2 Dark Samus Frigate Orpheon
3 Mr. Game & Watch Flat Zone X
4 Wireframe Mac Boxing Ring
5 Wii Fit Trainer Wii Fit Studio
6 R.O.B. Team Mario Bros.
Bonus Stage
Final Galleom ?


Role in World of Light

R.O.B. was absent in the World of Light trailer, though he presumably became a spirit alongside the rest of the galaxy (excluding Kirby) when Galeem unleashed its beams of light.

Alternate costumes

R.O.B. Palette (SSBU).png

Gallery

Character Showcase Video

<youtube>NqL7m9CuGD0</youtube>

Trivia

  • R.O.B.'s stock icon is one of four to show eyes, the others being Kirby, Meta Knight, and Sonic.
  • On the official site for Ultimate, each character is accompanied by a background image of a stage from their universe. As R.O.B. is the only character to not have a stage from his home universe, his page is the only one with no stage for the background image.
  • R.O.B. is one of the few characters to have a completely different Final Smash in every Smash game since the concept's introduction in Brawl, along with Pit, Zero Suit Samus and King Dedede.
    • Coincidentally, all four are Brawl newcomers.