Hitbox visualization showing R.O.B.'s up smash.

OverviewEdit

R.O.B. performs a handstand and creates an upward explosion from his base, pointing straight up in the air. Can manage to hit opponents on either side of him, due to the benefit of both of his hands being minor hitboxes that reliably propel those caught into the explosion, and coupled with its relatively quick onset, adds up to a smash attack useful both vertically and across the ground. Its most primary weakness is that it completely misses opponents descending diagonally toward R.O.B., setting him up for potential punishment if misused.

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hit 1
0 0 3% 0   0 100 135 4.0 0 0.0 4.0 9.5 1.0x 1.0x 0%               Punch  
1 0 3% 0   0 100 135 4.0 0 0.0 4.0 -7.0 1.0x 1.0x 0%               Punch  
Hit 2
0 0 14% 0   40 98 0 8.7 0 0.0 25.0 0.0 1.0x 1.0x 0%               Burn  
1 0 13% 0   40 98 0 6.2 0 0.0 34.0 0.0 1.0x 1.0x 0%               Burn  

TimingEdit

Charges between 7-8
Hit 1 10-11
Hit 2 14-18
Interruptible 49
Animation length 71
                                                                                                                                             
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Interruptible