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R.O.B. (SSB4)/Side special/Default

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This article is about the hitbox visualization in Super Smash Bros. 4. For the move itself, see Arm Rotor.
Hitbox visualization showing R.O.B.'s Arm Rotor linking hits and reflector.
Hitbox visualization showing R.O.B.'s Arm Rotor final hit.
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Hitboxes

Looping hit rehits every 3 frames.

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Looping hit
0 0 1% 0 Sakurai angle 20 70 0 3.3 21 0.0 0.0 0.0 1.0x 0.7x 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png TypeIcon(Spin).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch SpecialsDirect.png
1 0 1% 0 Sakurai angle 20 70 0 3.3 1055 0.0 0.0 0.0 1.0x 0.7x 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png TypeIcon(Spin).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch SpecialsDirect.png
2 0 1% 0 AngleIcon145.png 20 70 0 4.3 1055 4.0 0.0 0.0 1.0x 0.7x 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png TypeIcon(Spin).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch SpecialsDirect.png
3 0 1% 0 AngleIcon120.png 20 70 0 3.3 21 -3.0 0.0 0.0 1.0x 0.7x 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png TypeIcon(Spin).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch SpecialsDirect.png
Final hit
0 0 3% 0 AngleIcon45.png 40 210 0 5.5 0 0.0 12.0 -4.0 1.0x 3.4x 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png TypeIcon(Hand).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png