This article is about the hitbox visualization in Super Smash Bros. Ultimate. For the move itself, see Prominence Revolt.
Hitbox visualization showing Pyra's up special, Prominence Revolt.
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OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun
Hit 1 (early)
0 0 0 4.0% 0   Standard 16 100 64   2.5 top 0.0 18.0 to 2.5 5.0 1.5× 0.0× 0%               Slash   All All             +10 frames
1 0 0 4.0% 0   Standard 16 100 64   4.0 top 0.0 15.0 to 4.0 11.0 1.5× 0.0× 0%               Slash   All All             +10 frames
2 0 0 4.0% 0   Standard 16 100 64   4.0 top 0.0 14.0 to 4.0 15.0 1.5× 0.0× 0%               Slash   All All             +10 frames
Hit 1 (mid)
0 0 0 4.0% 0   Standard 20 100 53   2.5 top 0.0 21.5 to 15.0 5.0 1.5× 0.0× 0%               Slash   All All             +10 frames
1 0 0 4.0% 0   Standard 20 100 53   4.0 top 0.0 20.0 to 14.0 11.0 1.5× 0.0× 0%               Slash   All All             +10 frames
2 0 0 4.0% 0   Standard 20 100 53   4.0 top 0.0 20.0 to 14.0 15.0 1.5× 0.0× 0%               Slash   All All             +10 frames
Hit 1 (late)
0 0 0 4.0% 0   Standard 20 100 50   2.5 top 0.0 23.0 to 19.0 5.0 1.5× 0.0× 0%               Slash   All All             +10 frames
1 0 0 4.0% 0   Standard 20 100 50   4.0 top 0.0 24.0 to 20.0 11.0 1.5× 0.0× 0%               Slash   All All             +10 frames
2 0 0 4.0% 0   Standard 20 100 50   4.0 top 0.0 24.0 to 20.0 15.0 1.5× 0.0× 0%               Slash   All All             +10 frames
Falling
0 0 0 5.0% 0   Standard 0 130 39   6.0 top 0.0 3.0 9.0 1.0× 0.0× -1.0%               Slash   All All             +10 frames
Landing
0 0 0 2.0% 0   Standard 60 100 0   4.5 top 0.0 4.0 2.0 to 8.0 1.0× 1.0× -1.0%               Kick   All All            
1 0 0 5.0% 0   Standard 60 100 0   5.0 top 0.0 -4.0 to -8.0 6.0 1.0× 1.0× -1.0%               Slash   All All            
Flame Pillar (clean)
0 0 0 9.0% 0   Standard 96 100 0   10.0 top 0.0 8.0 2.0 to -2.0 1.0× 1.0× -1.0%               Burn   All All            
1 0 0 9.0% 0   Standard 96 100 0   10.0 top 0.0 25.0 0.0 1.0× 1.0× -1.0%               Burn   All All            
Flame Pillar (late)
0 0 0 5.0% 0   Standard 90 100 0   10.0 top 0.0 8.0 2.0 to -2.0 1.0× 1.0× -1.0%               Burn   All All            
1 0 0 5.0% 0   Standard 90 100 0   10.0 top 0.0 25.0 0.0 1.0× 1.0× -1.0%               Burn   All All            
2 0 0 4.0% 0   Standard 90 100 0   7.0 top 0.0 40.0 0.0 1.0× 1.0× -1.0%               Burn   All All            

TimingEdit

The frame strip shows the move when using it from the ground and landing at the same level. Frame data for landing will start on the landing frame.

Hit 1 13, 14, 15
Falling 41-
Landing 1
Flame pillar 2-6, 7-11
Interruptible (landing) 55
Animation length (landing) 74
                                                                                                                                                                                                                                           
                                                                                                                                                                                                                                           
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Interruptible