Hitbox visualization showing Pyra's up smash.
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OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early hit 1
0 0 0 3.5% 0   Standard 0 100 85   8.0 top 0.0 8.0 8.0 1.0× 1.0× 0%               Fire   All All            
Late hit 1
0 0 0 3.5% 0   Standard 0 100 85   8.0 top 0.0 12.0 8.0 1.0× 1.0× 0%               Fire   All All            
Clean hit 2 (frame 17)
0 0 0 13.5% 0   Standard 85 80 0   5.0 top 0.0 22.0 3.0 to 11.0 1.2× 1.0× 0%               Fire   All All            
Clean hit 2 (frame 18)
0 0 0 13.5% 0   Standard 85 80 0   5.0 top 0.0 24.0 0.0 to 8.0 1.2× 1.0× 0%               Fire   All All            
Clean hit 2 (frame 19)
0 0 0 13.5% 0   Standard 85 80 0   5.0 top 0.0 24.0 -3.0 to 8.0 1.2× 1.0× 0%               Fire   All All            
Clean hit 2 (frame 20)
0 0 0 13.5% 0   Standard 85 80 0   5.0 top 0.0 24.0 -8.0 to 8.0 1.2× 1.0× 0%               Fire   All All            
Clean hit 2 (frames 21-23)
0 0 0 13.5% 0   Standard 85 80 0   5.0 top 0.0 24.0 -11.0 to 8.0 1.2× 1.0× 0%               Fire   All All            
Late hit 2
0 0 0 12.0% 0   Standard 80 75 0   5.0 top 0.0 24.0 -11.0 to 8.0 1.2× 1.0× 0%               Fire   All All            

TimingEdit

Charges between 6-7
Hit 1 15, 16
Clean hit 2 17, 18, 19, 20, 21-23
Late hit 2 24-33
Interruptible 67
Animation length 87
                                                                                                                                                                             
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
  
Hitbox change
 
Interruptible