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Pyra (SSBU)/Neutral attack/Infinite

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Hitbox visualization showing Pyra's rapid jab.
Hitbox visualization showing Pyra's rapid jab finisher.

OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun Shieldstun
Rapid jab
0 0 0 0.6% 0   Standard 10 20 0   5.0 top 0.0 7.0 10.0 to 15.0 0.5× 0.7× 0%               Burn   All All             +4 frames
Rapid jab finisher
0 0 0 5.0% 0   Standard 80 80 0   7.0 top 0.0 10.0 10.0 to 18.0 2.0× 1.0× 0%               Burn   All All            

TimingEdit

After one full loop, releasing the attack button at any point causes the infinite to transition into the finisher. Interruptibility and animation length are for the finisher only.

Loop points 6-7, 22-23
Rapid jab 9, 13, 17, 21
Finisher 6-7
Interruptible 38
Animation length 59
                                                                                                                                                                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Loop point
 
Interruptible