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Pyra down throw hurtbox and hitbox visualization
PyraDThrow.gif

OverviewEdit

Throw and Hitbox DataEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hitbox
0 0 0 4.0% 0   Forward 30 150 0   4.5 top 0.0 3.0 -2.0 1.0× 1.0× 0%               Slash   All All            
Kind ID Damage Angle Angle type BK KS FKV Effect Type Sound
Throw
Throw 0 4.0%   Forward 85 100 0 0.5×       None
Break 0 3.0%   Forward 60 100 0 0.5×       None

TimingEdit

PropertiesEdit

  • If used at an edge, the opponent is pushed 2.5 units up and away when thrown, preventing certain characters from getting stage spiked underneath.
  • The throw inflicts hitlag to the opponent, causing their knockback to start on frame 29 under normal circumstances.
Invincibility 1-25
Hitbox 20-24
Throw release 25
Interruptible 46
Animation length 84
                                                                                                                                                                       
                                                                                                                                                                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Invincible
  
Throw point
 
Interruptible

TriviaEdit

  • Alongside Mythra and Pikachu's down throws, this is the only throw in Ultimate that can inflict hitlag on opponents with its release portion.