Hitbox visualization showing Pyra's down smash.
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OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1
0 0 0 11.0% 0   Standard 75 74 0   3.0 top 0.0 7.0 3.0 1.25× 1.0× 0%               Fire   All All            
1 0 0 13.5% 0   Standard 75 71 0   4.0 top 0.0 7.0 16.0 to 10.0 1.25× 1.0× 0%               Fire   All All            
2 0 0 8.0% 0   Standard 75 66 0   3.0 top 0.0 7.0 -4.0 1.25× 1.0× 0%               Kick   All All            
3 0 0 10.0% 0   Standard 75 66 0   3.0 top 0.0 7.0 -12.0 to -10.0 1.25× 1.0× 0%               Kick   All All            
Hit 2
0 0 0 11.0% 0   Standard 75 74 0   3.0 top 0.0 7.0 -3.0 1.25× 1.0× 0%               Fire   All All            
1 0 0 13.5% 0   Standard 75 71 0   4.0 top 0.0 7.0 -16.0 to -10.0 1.25× 1.0× 0%               Fire   All All            
2 0 0 8.0% 0   Standard 75 66 0   3.0 top 0.0 7.0 4.0 1.25× 1.0× 0%               Kick   All All            
3 0 0 10.0% 0   Standard 75 66 0   3.0 top 0.0 7.0 12.0 to 10.0 1.25× 1.0× 0%               Kick   All All            

TimingEdit

Charges between 2-3
Hit 1 12-14
Hit 2 18-20
Interruptible 58
Animation length 88
                                                                                                                                                                               
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Interruptible