Hitbox visualization showing Pyra's back aerial.
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OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit (early)
0 0 0 14.0% 0   Backward 72 82 0   3.0 haver 0.0 6.0 0.0 1.25× 1.0× 0%               Fire   All All            
1 0 0 14.0% 0   Backward 72 82 0   2.4 haver 0.0 9.0 0.0 1.25× 1.0× 0%               Fire   All All            
2 0 0 14.0% 0   Backward 72 82 0   2.4 haver 0.0 12.0 0.0 1.25× 1.0× 0%               Fire   All All            
3 0 0 14.0% 0   Backward 72 82 0   2.0 haver 0.0 15.0 0.0 1.25× 1.0× 0%               Fire   All All            
4 0 0 14.0% 0   Backward 72 82 0   3.0 haver 0.0 0.0 0.0 1.25× 1.0× 0%               Fire   All All            
5 0 0 14.0% 0   Backward 72 82 0   8.0 haver 0.0 7.0 -5.0 1.25× 1.0× 0%               Fire   All All            
Clean hit (late)
0 0 0 14.0% 0   Backward 72 82 0   3.0 haver 0.0 6.0 0.0 1.25× 1.0× 0%               Fire   All All            
1 0 0 14.0% 0   Backward 72 82 0   2.4 haver 0.0 9.0 0.0 1.25× 1.0× 0%               Fire   All All            
2 0 0 14.0% 0   Backward 72 82 0   2.4 haver 0.0 12.0 0.0 1.25× 1.0× 0%               Fire   All All            
3 0 0 14.0% 0   Backward 72 82 0   2.0 haver 0.0 15.0 0.0 1.25× 1.0× 0%               Fire   All All            
4 0 0 14.0% 0   Backward 72 82 0   3.0 haver 0.0 0.0 0.0 1.25× 1.0× 0%               Fire   All All            
Late hit
0 0 0 12.0% 0   Backward 72 82 0   3.0 haver 0.0 6.0 0.0 1.25× 1.0× 0%               Fire   All All            
1 0 0 12.0% 0   Backward 72 82 0   2.4 haver 0.0 9.0 0.0 1.25× 1.0× 0%               Fire   All All            
2 0 0 12.0% 0   Backward 72 82 0   2.4 haver 0.0 12.0 0.0 1.25× 1.0× 0%               Fire   All All            
3 0 0 12.0% 0   Backward 72 82 0   2.0 haver 0.0 15.0 0.0 1.25× 1.0× 0%               Fire   All All            
4 0 0 12.0% 0   Backward 72 82 0   3.0 haver 0.0 0.0 0.0 1.25× 1.0× 0%               Fire   All All            

TimingEdit

AttackEdit

The move enables ledge grabs from both sides starting on frame 74.

Initial autocancel 1-5
Clean hit 16, 17
Late hit 18
Ending autocancel 38-
Interruptible 50
Animation length 84
                                                                                                                                                                       
                                                                                                                                                                       

Landing lagEdit

Interruptible 15
Animation length 42
                                                                                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible