Hitbox visualization showing Pit's up tilt.
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OverviewEdit

Update HistoryEdit

  4.0.0

  •   Up tilt has less ending lag (FAF 35 → 33).

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1
0 0 0 4.0% 0   Forward 0 100 85   4.0 top 0.0 24.0 to 10.0 2.3 to 8.0 1.0× 1.0× 0%               Kick   All All            
The first hit uses a position vector with offsets [3.8, 23.5] for 10 frames.
Hit 2
0 0 0 5.0% 0   Forward 70 30 0   6.0 top 0.0 24.0 to 22.0 5.0 to 3.0 1.0× 1.0× 0%               Kick   All All            

TimingEdit

Hit 1 6-8
Hit 2 15-16
Interruptible 33
Animation length 57
                                                                                                                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible