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Pit (SSBU)/Neutral attack/Infinite

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Hitbox visualization showing Pit's rapid jab.
Hitbox visualization showing Pit's rapid jab finisher.

OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Shieldstun
Rapid jab
0 0 0 0.5% 0   Forward 8 10 0   4.5 top 0.0 8.0 13.0 to 19.5 0.5× 0.4× 0%               Slash   All All            
Rapid jab finisher
0 0 0 2.0% 0   Forward 40 185 0   4.0 top 0.0 8.3 6.0 2.0× 1.0× 0%               Slash   All All            
1 0 0 2.0% 0   Forward 40 185 0   4.5 top 0.0 8.3 10.0 2.0× 1.0× 0%               Slash   All All            
2 0 0 2.0% 0   Forward 40 185 0   4.5 top 0.0 8.3 13.5 2.0× 1.0× 0%               Slash   All All            

TimingEdit

After one full loop, releasing the attack button at any point causes the infinite to transition into the finisher. Interruptibility and animation length are for the finisher only.

Loop points 3-4, 20-21
Rapid jab 6, 8, 10, 12, 14, 16, 18, 20
Finisher 4-5
Interruptible 48
Animation length 67
                                                                                                                                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Loop point
 
Interruptible