This article is about the hitbox visualization in Super Smash Bros. Ultimate. For the move itself, see Lightning Chariot.
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OverviewEdit

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HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 40.0% 0   Standard 120 40 0   19.0 top 0.0 3.0 to 8.5 0.0 to 27.0 0.0× 0.0× 0%               Punch   All All            

TimingEdit

  This article or section may require additional technical data.
The editor who added this tag elaborates: Need frame data.
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