OverviewEdit
Update HistoryEdit
- Down smash's first hit deals more knockback on the sweetspot (35 base/93 scaling → 40/98), improving its KO potential.
- Down smash's first hit launches at a lower angle (55° → 48°), improving its KO potential.
HitboxesEdit
TimingEdit
Charges between | 2-3 |
---|---|
Hit 1 | 5-6 |
Hit 2 | 18-20 |
Interruptible | 41 |
Animation length | 57 |
Lag time |
Charge interval |
Hitbox |
Interruptible |
TriviaEdit
- The move has a 30% trip chance that can only happen on slants due to the launch angle. In the case of the first hit, it can only happen on steep slopes, such as the ones in Hanenbow.
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