Hitbox visualization showing Pit's down smash.
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OverviewEdit

Update HistoryEdit

  4.0.0

  •   Down smash's first hit deals more knockback on the sweetspot (35 base/93 scaling → 40/98), improving its KO potential.

  8.0.0

  •   Down smash's first hit launches at a lower angle (55° → 48°), improving its KO potential.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1
0 0 0 12.0% 0   Standard 40 98 0   3.7 top 0.0 3.3 6.4 1.0× 1.0× 30%               Slash   All All            
1 0 0 12.0% 0   Standard 40 98 0   3.6 top 0.0 2.8 12.4 1.0× 1.0× 30%               Slash   All All            
2 0 0 10.0% 0   Standard 35 93 0   3.4 top 0.0 2.0 17.4 1.0× 1.0× 30%               Slash   All All            
Hit 2
0 0 0 12.0% 0   Standard 25 93 0   3.7 top 0.0 3.3 -6.0 1.0× 1.0× 30%               Slash   All All            
1 0 0 12.0% 0   Standard 25 93 0   3.6 top 0.0 2.8 -12.0 1.0× 1.0× 30%               Slash   All All            
2 0 0 10.0% 0   Standard 25 93 0   3.4 top 0.0 2.0 -17.0 1.0× 1.0× 30%               Slash   All All            

TimingEdit

Charges between 2-3
Hit 1 5-6
Hit 2 18-20
Interruptible 41
Animation length 57
                                                                                                                 
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Interruptible

TriviaEdit

  • The move has a 30% trip chance that can only happen on slants due to the launch angle. In the case of the first hit, it can only happen on steep slopes, such as the ones in Hanenbow.